3D game engine design[monograph]:a practical approach to real-time computer graphics=3D游戏引擎设计:实时计算机图形学的应用方法 :第2版/David H. Eberly著.—photocopy.—Beijing:Posts & Telecom Press,2009.
[16],14, 1015 p.:ill. ;24 cm..—(图灵原版计算机科学系列)
Includes bibliographical references(p.[973]-979) and index.
ISBN7-115-19553-6:CNY138.00
Ⅰ.①3D game engine design②3D游戏引擎设计③A practical approach to real-time computer graphics Ⅱ.①Eberly Ⅲ.①Computer graphics②three - dimensional display systems③Real - Time programming Ⅳ.①TP391.41
[16],14, 1015 p.:ill. ;24 cm..—(图灵原版计算机科学系列)
Includes bibliographical references(p.[973]-979) and index.
ISBN7-115-19553-6:CNY138.00
Ⅰ.①3D game engine design②3D游戏引擎设计③A practical approach to real-time computer graphics Ⅱ.①Eberly Ⅲ.①Computer graphics②three - dimensional display systems③Real - Time programming Ⅳ.①TP391.41
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馆藏地 | 索取号 | 登录号 | 卷期 | 年代 | 状态 | 借阅类型 |
东风路自然科学借阅室 | TP391.41/E16 | E0085972 | 可供出借 | 外文图书 |